Elizabeth (Betsy) DiSalvo
School of Interactive Computing
Georgia Institute of Technology, College of Computing, Human Centered Computing
Specialization: Learning Sciences and Technology,
Minor: History Technology and Society
University of Dallas, Constantine College of Liberal Arts, Fine Arts
Assistant Professor 2012—Present, College of Computing, Georgia Institute of Technology
Graduate Research Assistant 2007 – 2012, College of Computing, Georgia Institute of Technology
Senior Research Associate/Project Manager 2004 – 2007, University of Pittsburgh, Learning Research and Development Center (LRDC)
Account Executive 2001 – 2003, IGate, Pittsburgh, PA
Senior Marketing Manager 2000 – 2001, EAInvest, San Francisco, CA
Communications Officer 1998 – 2000, Minnesota Department of Transportation, St. Paul, MN
Selected Honors and Awards
Best Paper ACM Conference on Designing Interactive Systems, 2014
Lockheed Inspirational Young Faculty Award, 2014
GoSTEM Faculty Fellowship, Spring and Summer 2014
Honorable Mention, Outstanding Dissertation, Georgia Tech College of Computing 2012
Foley Scholar Award 2010, GVU Research Center, Georgia Tech 2010
Scholarship Recipient: EA Foundation of Digital Games Scholar 2009
Scholarship Recipient: Google Anita Borg Scholarship 2008
Research, Scholarship, and Creative Activities
Published Books, Parts of Books, and Edited Volumes
Refereed Book Chapters
DiSalvo, Betsy, “Gaming Masculinity: Constructing Masculinity with Video Games” In Kafai, Yasmin B., Brendesha M. Tynes, and Gabriela T. Richard. Diversifying Barbie and Mortal Kombat: Intersectional Perspectives and Inclusive Designs in Gaming. Pittsburgh: Carnegie Mellon ETC Press, 2016.
DiSalvo, Betsy and DesPortes, Kayla (in press). “Participatory Design for Value-Driven Learning” In Participatory Design for Learning: Perspectives from Practice and Research edited by Betsy DiSalvo, Jason Yip, Elizabeth Bonsignore, and Carl DiSalvo, New York: Routledge, 2017.
DiSalvo, Betsy, “Faculty Wives of Computing” in Advancing Women in Science: An International Perspective, edited by Willie Pearson, Jr., Lisa M. Frehill, and Connie L. McNeely. New York: Springer, 2014.
DiSalvo, Betsy, Yip, Jason, Bonsignore, Elizabeth, and DiSalvo Carl Editors of Participatory Design for Learning: Perspectives from Practice and Research. In press, New York: Routledge, 2017.
Refereed Publications and Submitted Articles
Published and Accepted Journal Articles
DiSalvo, Betsy, Bruckman, Amy, Guzdial, Mark and Mcklin, Tom. (2014) “Saving Face While Geeking Out: Video Game Testing as a Justification for Learning Computer Science.” Journal of Learning Sciences. 2014 Volume 23, Issue 3: pp 272-315.
Giarratani, Lauren, Parikh, Anuja, DiSalvo, Betsy, Knutson, Karen, and Crowley, Kevin. (2011). “Click!: Pre-Teen Girls and a Mixed-Reality Role Playing Game for Science and Technology.” Nordic Journal of Digital Literacy. April 2011, Nr03.
DiSalvo, Betsy, Crowley, Kevin, and Norwood, Roy (2008). “Learning in Context: Digital games and young black men.” Games and Culture. April 2008, 3: 131-141.
Conference Presentation with Proceedings (Refereed)
Zhou, Rui, Wen, Zhonghe, Tang, Muchao, and DiSalvo, Betsy (2017). Navigating Media Use: Chinese Parents and Their Overseas Adolescent Children on WeChat. Proceedings of the ACM Conference on Designing Interactive Systems 2017, Edinburgh, June 2017. (Acceptance rate 24%)
Wong-Villacres, Marisol, Ehsan, Upol, Solomon, Amber, Pozo Buil, Maria, and DiSalvo, Betsy, (2017). Design Guidelines for Parent-School Technologies to Support the Ecology of Parental Engagement. Proceedings of the ACM International Conference on Interaction Design and Children 2017, Stanford, June 2017.
DesPortes, Kayla and DiSalvo, Betsy (2017). Where are the Glass-Boxes? Examining the Spectrum of Modularity in Physical Computing Hardware Tools. Proceedings of the Proceedings of the ACM International Conference on Interaction Design and Children 2017, Stanford, June 2017.
Cochran, Zane and DiSalvo, Betsy, 2016. Exploring Traditional and Workbench-Style Kits to Support Project- and Problem-Based Learning. Presented at the IEEE Conference on Frontiers in Education 2016, Erie, 2016. (Acceptance rate 57%)
DesPortes, Kayla, Anupam, Aditya, Pathak, Neeti, and DiSalvo, Betsy (2016). Circuit Diagrams Vs. Physical Circuits: The Effect of Representational Forms During Assessment. Presented at the IEEE Conference on Frontiers in Education 2016, Erie, 2016 (Acceptance rate 57%)
DesPortes, Kayla, Anupam, Aditya, Pathak, Neeti, and DiSalvo, Betsy (2016). BitBlox: A Redesign of the Breadboard. Presented at the ACM International Conference on Interaction Design and Children 2016, Manchester, 2016. (Acceptance rate 33%)
DesPortes, Kayla, Spells, Monet, and DiSalvo, Betsy (2016), Interdisciplinary computing and the emergence of boundary objects: A case-study of dance and technology. Presented at the 12th International Conference of the Learning Sciences, Singapore, June 2016. (Acceptance rate 34%)
DiSalvo, Betsy (2016). Participatory Design through a Learning Science Lens. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. ACM, San Jose ,2016. (Acceptance rate 23%)
DiSalvo, Betsy, Khanipour Roshan, Parisa. and Morrison, Briana. (2016). Information Seeking Practices of Parents: Exploring Skills, Face Threats and Social Networks. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, ACM. (Acceptance rate 23%)
DesPortes, Kayla, Spells, Monet, and Betsy DiSalvo (2016) The MoveLab: Developing Congruence between the Self-Concept and Computing. Presented at the 47th ACM Technical Symposium on Computer Science Education, Memphis, March 2016. (Acceptance rate 35.4%)
DiSalvo, Betsy (2015). Pink Boxes and Chocolate-dipped Broccoli: Bad Game Design Providing Justifications for Reluctant Learners. Presented at the Conference on Games Learning and Society, Madison, July 2015. (Acceptance rate 32%)
Roshan Khanipour, Parisa, Jacob, Maia, Dye, Michaelanne and DiSalvo, Betsy (2014) “Exploring How Parents in Economically Depressed Communities Access Learning Resources” Proceedings of the International ACM Conference on Supporting Groupwork (Group 2014), Sanibel Island, November 2014. (Acceptance rate 30%)
DiSalvo, Betsy and Roshan Khanipour, Parisa (2014). Medium Probes: Exploring the Medium Not the Message, Proceedings of the ACM Conference on Designing Interactive Systems 2014, Vancouver, June 2014. (Acceptance rate 26%) (Best Paper Award)
DiSalvo, Betsy and DiSalvo, Carl (2014) Designing for Democracy in Education: Participatory Design and the Learning Sciences, Proceedings of 11th International Conference of the Learning Sciences, Boulder, June 2014. (Acceptance rate 30%)
Morrison, Briana and DiSalvo, Betsy (2014). Khan Academy Gamifies Computer Science, Proceedings of 45th ACM Technical Symposium on Computer Science Education (SIGCSE), Atlanta, March 2014. (Acceptance rate 39%)
DiSalvo, Betsy, Reid, Cecili and Roshan Khanipour, Parisa (2014). They Can’t Find Us: The Search for Informal CS Education. Proceedings of 45th ACM Technical Symposium on Computer Science Education (SIGCSE), Atlanta, March 2014. (Acceptance rate 39%)
DiSalvo, Betsy, Guzdial, Mark, Meadows, Charles, Mcklin, Tom, Perry, Kenneth and Bruckman, Amy (2013). Workifying Games: Successfully Engaging African American Gamers with Computer Science. Proceeding of 44th ACM Technical Symposium on Computer Science Education (SIGCSE), Denver, CO, March 2013. (Acceptance rate 38%)
Dimond, Jill, Fiesler, Casey, DiSalvo, Betsy, Pelc, Jon and Bruckman Amy (2012). “Qualitative Data Collection Technologies: A Comparison of Instant Messaging, Email, and Phone.” Proceedings of the International ACM Conference on Supporting Groupwork (Group 2012), Sanibel Island, October 2012. (Acceptance rate 33%)
DiSalvo, Betsy, Yardi, Sarita, and Bruckman, Amy (2011). African American Men Constructing Computing Identity. Note, In Proceedings of CHI Conference on Human Factors in Computing Systems, ACM, Vancouver, Canada, May 2011. (Acceptance rate 26%)
DiSalvo, Betsy and Bruckman, Amy (2010). Constructing Identity with Gaming: Young African American males. In Proceeding of 5 International Conference on the Foundations of Digital Games, Monterey, California, USA, June 2010. ACM New York, NY, USA. (Acceptance rate 34%)
Bruckman, Amy, Biggers, Maureen, Ericson, Barb, McKlin, Tom, Dimond, Jill, DiSalvo, Betsy, Hewner, Mike, Ni, Lijun and Yardi, Sarita (2009). Georgia Computes: Improving the Entire Computing Education Pipeline. In Proceedings of the 40th Technical Symposium on Computer Science Education (SIGCSE), ACM, Chattanooga, TN, USA, 2009. (Acceptance rate 33%)
DiSalvo, Betsy, Stewart, Corey and Bruckman, Amy (2009). Glitch Videogame Testers: African American Men Breaking Open the Console. In Proceedings of International Conference of the Digital Game Research Association (DiGRA 2009). West London, UK, August-September 2009.
DiSalvo, Betsy, and Bruckman, Amy (2009). Questioning Video Games’ Influence on CS Interest. Shor paper, in Proceeding of the 4th International Conference on the Foundations of Digital Games, ACM, April, 2009. (Acceptance rate 30%)
DiSalvo, Betsy and Sheehan, Abby (2007). Expanding Art Museums into Humanities Classrooms: Research on online curricula for cross-disciplinary study, In Proceedings of 2007 Museums and the Web Conference, San Francisco, CA, April 2007. (Acceptance rate 36%)
DiSalvo, Betsy, Parikh, Anuja, and Crowley, Kevin. (2006). Click!: Developing the ultimate urban adventure game for middle school girls. In Proceedings of Women in Games Conference, Teesside, UK, July 2006.
Other refereed material
Roshan, Parisa Khanipour, DesPortes, Kayla, Grinter, Rebecca and Betsy DiSalvo (2015). Collaborative Learning in Online and Offline Makerspaces. Poster presented at Computer Supported Collaborative Learning, Gothenburg, Sweden June 2015. (45% acceptance rate)
DiSalvo, Betsy, Fadjo, Cameron (Google) – session organizer, Lee, Irena (Santa Fe Institute), Peterson, Karen (National Girls Collaborative Project). Informal Education in Computer Science. Panel at the 45th ACM Technical Symposium on Computer Science Education (SIGCSE), Kansasa City, USA, March 2015.
Roshan Khanipour, Parisa and DiSalvo, Betsy (2014) Takes a Village: The Role of Community in Access to Learning Resources in Economically Disadvantaged Families Accepted workshop participant to CCCiC GROUP 2014 Workshop. Sanibel Island, FL Nov. 2014.
Barron, Bridet (Stanford University), DiSalvo, Betsy – session organizer, Dye, Michealanne (Georgia Tech), Headrick Taylor, Katie (Northwestern University), Jacob, Maia (Georgia Tech), Pressey, Briana (Sesame Workshop), Roque, Ricarose (Massachusetts Institute of Technology), Roshan Khanipour, Parisa (Georgia Tech), Stevens, Reed (Northwestern University), Takeuchi, Lori (Sesame Workshop), Learning with Technology: Different Perspectives from Low-income Families, Invited session at the AERA 2014 Annual Meeting The Power of Education Research for Innovation in Practice and Policy. Philidalphia, PA, April 2014.
DiSalvo, Betsy and Morrison, Briana (2013). Refereed abstract accepted for “A Critique of “Gamification” in Khan Academy” In Proceedings of DiGRA 2013, Atlanta, USA, August 2013.
DiSalvo, Betsy, Bielak, Susy and Shultz, Sarah (2013). “Mapping a Participatory Learning Community: Case study with the Walker Art Center Kitchen Lab.” In Proceedings of AERA 2013 Annual Meeting: Education and Poverty: Theory, Research, Policy, and Praxis. San Francisco April 2013.
Bruckman, Amy (Georgia Tech), Burke, Quinn William (College of Charleston), Davidson, Susan (University of Pennsylvania), DiSalvo, Betsy, (Georgia Tech) Friend, Michelle (Stanford University), Goode, Joanna (University of Oregon), Grab, Michelle (University of Pennsylvania), Griffin, Jean (University of Pennsylvania), Guizdial, Mark (Georgia Tech), Kafai, Yasmin (University of Pennsylvania), Lee, Clifford (Saint Mary’s College of California), Linn, Marcia, discussant (University of California – Berkeley), Lyon, Louise Anne (University of Washington), Margolis, Jane (University of California), McKlin, Tom (Findings Group, Ltd), Powell, Rita (University of Pennsylvania), Ryoo, Jean J. (University of California – Los Angeles), Cueponcaxochitl, Dianna Moreno Sandoval (Univsrcity of California – Los Angeles), Slattery, Michelle (Peak Research and Development) “Culturally Relevant Computer Science: Pathways to Broadening Participation” Invited session at AERA 2013 Annual Meeting: Education and Poverty: Theory, Research, Policy, and Praxis, San Francisco, April 2013.
Witkowki, Emma, session organizer (IT Copenhagen), Taylor, T.L. (IT Copenhagen), DiSalvo, Betsy, (Georgia Tech) Taylor, Nick (North Carolina State University), (2011). Practicing Masculinities, Panel at the Digital Games Research Conference (DiGRA): Think Design Play, Hilversum, Netherlands, September 2011.
Berland, Matthew, session organizer (University of Texas San Antonio), Bruckman, Amy, (Georgia Tech), DiSalvo, Betsy, (Georgia Tech) Duncan, Sean (Miami University of Ohio), Fishman, Barry, discussant (University of Michigan), Kafai, Yasmin (University of Pennsylvania), Holbert, Nathan (Northwestern), Peppler, Kylie (Indiana University), Shelton, Brett (Utah State), and Wilensky, Uri (Northwestern) (2011). “Supporting Computational Thinking through Games and Game Design.” Symposium, AERA 2011 Annual Meeting: Inciting the Social Imagination: Education Research for the Public Good, New Orleans, LA, April 2011.
DiSalvo, Betsy. Glitch Game Testers: Designing a Computer Learning Intervention with Young African American Men. Poster presented at the Game Developers Conference (GDC) Educational Summit, San Francisco, March 2011.
DiSalvo, Betsy. “Glitch Game Testers: Designing a Learning Intervention.” Accepted for Doctorial Consortium, 11th Participatory Design Conference, Sydney, Australia, November 2010.
DiSalvo, Betsy, Johnson, Terris, and Bruckman, Amy. “Keeping It Real: Authenticity and Participatory Design” Participant in Innovation in Design Workshop, 11th Participatory Design Conference, Sydney, Australia, November
DiSalvo, Betsy. Gaming Masculinity: Video games as a reflection on masculinity in Computer Science and African American culture.” presented at the Texas A&M University Race & Ethnic Studies Institute’s (RESI) Race, Ethnicity, and (New) Media Symposium, College Station, TX, May 2009.
DiSalvo, Betsy (2008). Game Testing: Increasing African American gamers’ interest in CS, poster presented at IDGA Education SIG Summit, San Francisco, CA, February 2008.
Hughes, Kristin and DiSalvo, Betsy (2005). Click! Urban Adventure: Seeing and sensing science in the city. Accepted workshop participant: Engaging The City: Public Interface As Civic Intermediary, CHI2005: Technology, Safety, Community, Portland, OR, April 2005.
DiSalvo, Betsy. Graphical qualities of educational technology: Using drag-and-drop and text-based programs for introductory computer science. IEEE Computer Graphics and Applications, 6 (2014): 12-15.
DiSalvo, Betsy (2014) White Paper: Navigating Motivations to Not Learn Computer Science, submitted as participant in Future Directions in Computer Education Summit Meeting, Orland, January 2014.
DiSalvo, Betsy and Amy Bruckman (2011). From Interests To Values: Computer science is not that difficult but wanting to learn it is. Communications of the ACM, August 2011, pp. 27-29.
Participatory Design as a Practice in the Learning Sciences, Invited talk for the HCII Seminar Series, Carnegie Mellon University, February 2017.
Participatory Design as a Practice in Designing for Learning, Invited talk for the Wisconsin Ideas in Education Series Madison, University of Wisconsin – Madison, October 2016.
Making and Dance, Invited talk for the Georgia Tech Center for Music Technology Seminar Series, Georgia Institute of Technology, October 2016.
Participatory Design in the Learning Sciences, Invited talk at the University of Washington School of Information, Seattle, May 2016.
Studio Pedagogy in Computer Classes with Projection AR, Invited Microsoft Research Tech Talk with Blair MacIntyre, Seattle, May 2016.
Supply & Demand: K-12 Computer Science Education in Georgia and Implications on the Technical Skills Gap, Invited discussant at the 7th Annual Dr. John H. Hopps Jr. Defense Research Scholars Program Symposium hosted by Black Men Code, Atlanta, October 2015.
Values-based Computer Science Education, Invited talk, Brown Bag Talk at the Center for Mobile Learning at the MIT Media Lab Brown Bag, Cambridge, July 2015.
Rethinking Learning with Contemporary Art Centers and Museums. Invited talk, Walker Art Center, Minneapolis, June 2014.
Learning Ecologies, Parents, Games and Jobs as Learning Communities. Invited Talk at ACT, Iowa City, June 2014.
“Computational Thinking” Invited discussant at American Educational Researchers Association (AERA) 2014 Annual Meeting: The Power of Education Research for Innovation in Practice and Policy, Philadelphia, April 2014 .
Saving Face While Geeking Out. Invited talk, Intel Research Group and Intel Foundation, Portland, October 2013.
The STEM Pipeline. Invited discussant at American Educational Researchers Association (AERA) 2013 Annual Meeting: Education and Poverty: Theory, Research, Policy, and Praxis, San Francisco, April 2013.
The Glitch Game Testers: Getting Young African American Male into Computer Science. Keynote address at the University of Alabama Birmingham Digital Film Festival 2012. Birmingham, Alabama, April 28, 2012.
Computing Made Cool: CS Ed Week 2010. Appeared with Professor Amy Bruckman, Glitch graduate James Bowland-Gleason in an NSF-sponsored webcast to talk about the Glitch program. December 2010.
Gaming as Informal Experience: Building cultures of learning in virtual spaces. Presented at the University of Tokyo, Museum and Informal Learning Symposium, Tokyo, Japan, June 2006.
The explanatoids™ Project. Keynote address with Crowley, Kevin, Stocks, Janet, Hughes, Kristen and DiSalvo, Betsy. Transforming Encounters II: Children and Science, Imagination and Inquiry, Gainesville, FL, February 2005.
Other Scholarly and Creative Work
“Bridge Academy Community Apps Designs.” Designs developed as part of design thinking workshops at Bridge Academy were publically exhibited at the Museum of Design Atlanta, March 2016.
“The MoveLab.” Dances developed as part of the MoveLab workshop, performed at Eyedrum Art Center, November, 2013.
“Kitchen Lab: A Mobile Hearth for Collectivist Action.” Art exhibit in collaboration with Kitchen Lab Collaborative http://walkerkitchenlab.wordpress.com. The Walker Art Center, Minneapolis, MN. Minneapolis, June 2012.
“Amuse Bouche.” Interactive art piece in collaboration with Carl DiSalvo. The Walker Art Center. Minneapolis, MN, June 2012.
“Virtual Census of Video Games.” Video featured at the Computing on the Margins Symposium Multi-media Exhibits. Georgia Institute of Technology. Atlanta, Georgia, May 2009.
“The Productivity Paradox and the Cupcake Robot” Software and robot art instillation for the Meet the Made exhibit. The Mattress Factory Art Museum, Pittsburgh, PA July – September 2008.
“Candy Indulgence.” Site-specific installation and performance for the Resolution Sculpture Exhibit. Pittsburgh Cultural Trust. Pittsburgh, PA, December 2005 – January 2006.
“Are You Nuts?” Installation and video collaboration with Kristin Hughes for the Hidden in Plain Sight/The Forest in the City Exhibit, curators Katherine Talcott, Tom and Connie Merriman. Three Rivers Gallery, Pittsburgh, PA Fall 2005.
“UNMOVIE (stand_in).” An interactive installation in collaboration with 0501 Art Collaborative, Phillip Pocock and Gregor Stehle for Critical_Conditions Exhbit, curator Timothy Druckrey. Wood Street Gallery. Pittsburgh, PA, Fall 2003.
“Predatory Lending Garments.” Site-specific interactive art performance with members of the 0501 Art Collaborative and the Value Krew graffiti artist for FLUX Oakland. Pittsburgh, PA, October 2003.
“Form.” A series of performances first performed in Lowertown Arts Cooperative, then invited to other locations. Created in collaboration with dancer David Wick. Walker Art Center, Minneapolis, MN, 2001, Theatre de la Jeune Lune, Minneapolis, MN, 2000, and Lowertown Arts Cooperative, St. Paul, MN, 1996 and 1998.
“Columns.” Site-specific installation for Room Show, No Name Exhibitions at The Soap Factory. Minneapolis, MN, 1998.
My research and artwork are featured in the following popular press publications and broadcast:
Waddell, K. (2016, September 26). Virtual Classrooms Can Be as Unequal as Real Ones. The Atlantic. https://www.theatlantic.com/technology/archive/2016/09/inequaity-in-the-virtual-classroom/501311/
Losh, E. (2014, June 14). Education’s war on millennials: Why everyone is failing the “digital generation.” http://www.salon.com/2014/06/14/educations_war_on_millennials_why_everyone_is_failing_the_digital_generation/
Guy, A. (2012, June). Walker Art Center presents Kitchen Lab: a series of free food events. http://www.citypages.com/restaurants/walker-art-center-presents-kitchen-lab-a-series-of-free-food-events-6610234
Bielak, S., & Nichols, S. (2012). Why Food Now? http://www.walkerart.org/magazine/2012/food-activism-kitchen-lab-carl-betsy-disalvo
Michael Eric Dyson Radio Show, The Glitch Game Testers, March 7, 2011 and April 20, 2011.
Liz Losh, Young Black Males, Learning, and Video Games, DMLcentral, ,February 17, 2011.
Adeshina Emmanuel, The Glitch Game Testers, Black Digerati, February 15, 2010.
Todd Ciolek, On High School Bug Hunts With Glitch Game Testers, Gamasutra, September 18, 2009.
Bill Zlatos, Pittsburgh Tribune-Review, April 11, 2005.
Other Professional Activities
Morehouse College, Researcher, Atlanta, GA, July – August 2012
Walker Art Center, Visiting Artist and Researcher, Minneapolis, MN, June 2012
Local Learning Ltd., Consultant, clients included Scholastic Books, Carnegie Museum of Natural History, 2006 – 2008.
CS7455 Issues in Human Centered Computing
CS6460 Educational Technology: Theoretical Foundations
CS6455 User Interface Design & Evaluation
CS4690 Empirical Methods in HCI
CS4660 Introduction to Educational Technology
Multiple Sections Co-Taught: Serve-Learn-Sustain Community Engagement
Individual Student Guidance
Aman Parnami (co-advised with Gregory Abowd)
Dissertation: Enabling In Situ & Context-Based Motion Gesture Design
Graduation date: May 2017
Title of Project/Dissertation: MetaDesign and Microcontrollers: Improving Educational Outcomes of Maker Activities
Graduation date: in progress
Title of Project/Dissertation: Maker Oriented Learning for Undergraduate CS courses
Graduation date: in progress
Lucia Marisol Villacres Falconi
Title of Project/Dissertation: Immigrant Parents and Educational Technology
Graduation date: in progress
Amber Solomon (co-advised with Mark Guzdial)
Advisement start: Fall 2017
Title of Project/Dissertation: Spatial Reasoning in the Augmented Reality Classroom
Graduation date: in progress
Graduation date: Anticipated May 2018
Cheryl Huimin Cheong
Graduation date: Anticipated May 2018
Title of Project: Participatory Design with Virtual STEM Buddies
Graduation date: May 2016
Student: Auzita Irani
Title of Project: Interaction Design with Virtual STEM Buddies
Graduation date: May 2016
Student: Monet Spells
Title of Project: Reaching At-Risk Students with Design Thinking and Community Engagement
Graduation date: May 2016
Graduation date: May 2017
Graduation date: May 2016
Graduation date: May 2014
John Casey Smith
Research Project Reviewing
Division of Research on Learning in Formal and Informal Settings, National Science Foundation, 2012.
Division of Information and Intelligent Systems, National Science Foundation, 2014
Guest Editor of Journal
Co-editor with Mark Guzdial for IEEE Computer on “Computer Science Education.” 46(9): 30-31 (October 2013).
Reviewer of Journal Articles
Journal of the Learning Sciences, 2010—present
ACM Transactions on Computing Education (TOCE), 2014 – present
Journal of Information Technology, 2013
Games and Culture: A Journal of Interactive Media, 2011- 2013
Conference Committee Activities
Program Committee Member, ACM Conference on Computer-Human Interaction (SIGCHI), Special Topics Committee. 2016 and 2017
Executive Review Committee, American Educational Research Association (AERA) Annual Conference, 2014, Division C, Section 1e: Engineering and Computer Science.
Program Committee, ACM Conference on Foundation of Digital Games (FDG) 2011 and 2012
Program Committee. 5th International DiGRA (Digital Games Research Association) Conference, Utrech, Netherlands August 2011.
A.5. Reviewer for Conferences
ACM Conference on Designing Interactive Systems (DIS), 2014, 2016
ACM Foundations of Digital Games (FDG), 2009 – 2014
ACM SIGCHI Conference on Computer—Human Interaction, 2010 – 2017
ACM SIGGROUP Conference on Supporting Group Work, 2011, 2014
ACM SIGCSE Conference on Computer Science Education, 2012 – 2017
ACM Participatory Design Conference (PDC), 2014
American Educational Research Association (AERA):
Division C, Section 1e: Engineering and Computer Science, 2012 – 2015
SIG Advanced Technology and Learning, 2012-2015
SIG Informal Learning Environments Research, 2012-2015
Creating, Connecting and Collaborating through Computing (4C), 2011
Computer Supported Collaborative Learning (CSCL), 2011, 2013, 2015 – 2017
Computer Supported Collaborative Work (CSCW), 2011 – 2017
Games+Learning+Society Conference 2015
DiGRA (Digital Games Research Association) Conference, 2010 – 2014
International Conference on Learning Sciences (ICLS), 2010 – 2017
Committee Member, NCWIT EngageCSEdu- 2016 – Present
Reviewer for Engagement Excellence Committee 2017
Board Member, Bridge Academy, Atlanta, GA 2016 – Present
Board Chair and Board Member Liberated Tech, Atlanta, GA 2013 – 2014
Chair for College of Computing Graduate Orientation, 2016 – Present
Member of the GVU Faculty Council, 2017 – Present
Member of the Search Committee for the Chair of Interactive Computing 2017 – Present
Member of the Georgia Tech Living Building Diversity Committee, 2016 – Present
Faculty Senate Member 2013 – 2017
Chair for School of Interactive Computing Ph.D. Recruiting 2013-2014
Co-Chair for School of Interactive Computing Ph.D. Recruiting 2012-2013