I try to keep an updated CV linked here: Betsy DiSalvo Full CV Oct. 2017
And here is a shortened version:
ELIZABETH (BETSY) DISALVO
SCHOOL OF INTERACTIVE COMPUTING
Ph.D. , 2012 , Georgia Institute of Technology, College of Computing,
Major: Human Centered Computing
Specialization: Learning Sciences and Technology
Minor: History Technology and Society
BA 1991 University of Dallas, Constantine College of Liberal Arts,
Major: Fine Arts
Assistant Professor, College of Computing, Georgia Institute of Technology, 2012—Present
Graduate Research Assistant, College of Computing, Georgia Institute of Technology, 2007 – 2012
Senior Research Associate/Project Manager 2004 – 2007, University of Pittsburgh, Learning Research and Development Center (LRDC)
Account Executive, IGate, Pittsburgh, PA, 2001 – 2003
Senior Marketing Manager, EAInvest, San Francisco, CA, 2000 – 2001
Communications Officer, Minnesota Department of Transportation, St. Paul, MN, 1998 – 2000
Director of Special Events, Cystic Fibrosis Foundation, St. Paul, MN, 1996 – 1999
Assistant Buyer, Marquette Bank, N.A., Minneapolis, MN, 1993 – 1996
SELECTED HONORS AND AWARDS
SLS Smart Cities and Connected Communities Fellow, Spring 2017
Best Paper ACM Conference on Designing Interactive Systems, 2014
Lockheed Inspirational Young Faculty Award, 2014
GoSTEM Faculty Fellowship, Spring and Summer 2014
Honorable Mention, Outstanding Dissertation, Georgia Tech College of Computing 2012
Books and Chapters
• DiSalvo, Betsy and DesPortes, Kayla (2017). Participatory Design for Value-Driven Learning. In Participatory Design for Learning: Perspectives from Practice and Research edited by Betsy DiSalvo, Jason Yip, Elizabeth Bonsignore, and Carl DiSalvo, New York: Routledge, 2017.
• DiSalvo, Betsy, Gaming Masculinity: Constructing Masculinity with Video Games. In Kafai, Yasmin B., Brendesha M. Tynes, and Gabriela T. Richard. Diversifying Barbie and Mortal Kombat: Intersectional Perspectives and Inclusive Designs in Gaming. Pittsburgh: Carnegie Mellon ETC Press, 2016.
Refereed Published and Accepted Journal Articles
• DiSalvo, Betsy, Bruckman, Amy, Guzdial, Mark and Mcklin, Tom (2014). Saving Face While Geeking Out: Video Game Testing as a Justification for Learning Computer Science. Journal of Learning Sciences. 2014 Volume 23, Issue 3: pp 272-315.
• Giarratani, Lauren, Parikh, Anuja, DiSalvo, Betsy, Knutson, Karen, and Crowley, Kevin. (2011). Click!: Pre-Teen Girls and a Mixed-Reality Role Playing Game for Science and Technology. Nordic Journal of Digital Literacy. April 2011, Nr03.
• DiSalvo, Betsy, Crowley, Kevin, and Norwood, Roy (2008). Learning in Context: Digital games and young black men. Games and Culture. April 2008, 3: 131-141.
Conference Presentation with Proceedings (Refereed)
• Zhou, Rui, Wen, Zhonghe, Tang, Muchao, and DiSalvo, Betsy (2017). Navigating Media Use: Chinese Parents and Their Overseas Adolescent Children on WeChat. Proceedings of the ACM Conference on Designing Interactive Systems 2017, Edinburgh, June 2017.
• Wong-Villacres, Marisol, Ehsan, Upol, Solomon, Amber, Pozo Buil, Maria, and DiSalvo, Betsy, (2017). Design Guidelines for Parent-School Technologies to Support the Ecology of Parental Engagement. Proceedings of the ACM International Conference on Interaction Design and Children 2017, Stanford, June 2017.
• DesPortes, Kayla and DiSalvo, Betsy (2017). Where are the Glass-Boxes? Examining the Spectrum of Modularity in Physical Computing Hardware Tools. Proceedings of the ACM International Conference on Interaction Design and Children 2017, Stanford, June 2017.
• Cochran, Zane and DiSalvo, Betsy, 2016. Exploring Traditional and Workbench-Style Kits to Support Project- and Problem-Based Learning. Presented at the IEEE Conference on Frontiers in Education 2016, Erie, 2016.
• DesPortes, Kayla, Anupam, Aditya, Pathak, Neeti, and DiSalvo, Betsy (2016). Circuit Diagrams Vs. Physical Circuits: The Effect of Representational Forms During Assessment. Presented at the IEEE Conference on Frontiers in Education 2016, Erie, 2016.
• DesPortes, Kayla, Anupam, Aditya, Pathak, Neeti, and DiSalvo, Betsy (2016). BitBlox: A Redesign of the Breadboard. Presented at the ACM International Conference on Interaction Design and Children 2016, Manchester, 2016.
• DesPortes, Kayla, Spells, Monet, and DiSalvo, Betsy (2016), Interdisciplinary computing and the emergence of boundary objects: A case-study of dance and technology. Presented at the 12th International Conference of the Learning Sciences, Singapore, June 2016.
• DiSalvo, Betsy (2016). Participatory Design through a Learning Science Lens. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. ACM, San Jose ,2016.
• DiSalvo, Betsy, Khanipour Roshan, Parisa. and Morrison, Briana. (2016). Information Seeking Practices of Parents: Exploring Skills, Face Threats and Social Networks. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, ACM.
• DesPortes, Kayla, Spells, Monet, and Betsy DiSalvo (2016) The MoveLab: Developing Congruence between the Self-Concept and Computing. Presented at the 47th ACM Technical Symposium on Computer Science Education, Memphis, March 2016. (Acceptance rate 35.4%)
• DiSalvo, Betsy (2015). Pink Boxes and Chocolate-dipped Broccoli: Bad Game Design Providing Justifications for Reluctant Learners. Presented at the Conference on Games Learning and Society, Madison, July 2015.
• Roshan Khanipour, Parisa, Jacob, Maia, Dye, Michaelanne and DiSalvo, Betsy (2014) Exploring How Parents in Economically Depressed Communities Access Learning Resources. Proceedings of the International ACM Conference on Supporting Groupwork (Group 2014), Sanibel Island, November 2014.
• DiSalvo, Betsy and Roshan Khanipour, Parisa (2014). Medium Probes: Exploring the Medium Not the Message, Proceedings of the ACM Conference on Designing Interactive Systems 2014, Vancouver, June 2014. (Best Paper Award)
• DiSalvo, Betsy and DiSalvo, Carl (2014) Designing for Democracy in Education: Participatory Design and the Learning Sciences, Proceedings of 11th International Conference of the Learning Sciences, Boulder, June 2014.
• Morrison, Briana and DiSalvo, Betsy (2014). Khan Academy Gamifies Computer Science, Proceedings of 45th ACM Technical Symposium on Computer Science Education (SIGCSE), Atlanta, March 2014.
• DiSalvo, Betsy, Reid, Cecili and Roshan Khanipour, Parisa (2014). They Can’t Find Us: The Search for Informal CS Education. Proceedings of 45th ACM Technical Symposium on Computer Science Education (SIGCSE), Atlanta, March 2014.
• DiSalvo, Betsy, Guzdial, Mark, Meadows, Charles, Mcklin, Tom, Perry, Kenneth and Bruckman, Amy (2013). Workifying Games: Successfully Engaging African American Gamers with Computer Science. Proceeding of 44th ACM Technical Symposium on Computer Science Education (SIGCSE), Denver, CO, March 2013.
• Dimond, Jill, Fiesler, Casey, DiSalvo, Betsy, Pelc, Jon and Bruckman Amy (2012). Qualitative Data Collection Technologies: A Comparison of Instant Messaging, Email, and Phone. Proceedings of the International ACM Conference on Supporting Groupwork (Group 2012), Sanibel Island, October 2012.
• DiSalvo, Betsy, Yardi, Sarita, and Bruckman, Amy (2011). African American Men Constructing Computing Identity. Note, In Proceedings of CHI Conference on Human Factors in Computing Systems, ACM, Vancouver, Canada, May 2011.
• DiSalvo, Betsy and Bruckman, Amy (2010). Constructing Identity with Gaming: Young African American males. In Proceeding of 5 International Conference on the Foundations of Digital Games, Monterey, California, USA, June 2010. ACM New York, NY, USA.
• Bruckman, Amy, Biggers, Maureen, Ericson, Barb, McKlin, Tom, Dimond, Jill, DiSalvo, Betsy, Hewner, Mike, Ni, Lijun and Yardi, Sarita (2009). Georgia Computes: Improving the Entire Computing Education Pipeline. In Proceedings of the 40th Technical Symposium on Computer Science Education (SIGCSE), ACM, Chattanooga, TN, USA, 2009.
• DiSalvo, Betsy, Stewart, Corey and Bruckman, Amy (2009). Glitch Videogame Testers: African American Men Breaking Open the Console. In Proceedings of International Conference of the Digital Game Research Association (DiGRA 2009). West London, UK, August-September 2009.
• DiSalvo, Betsy, and Bruckman, Amy (2009). Questioning Video Games’ Influence on CS Interest. Short paper, in Proceeding of the 4th International Conference on the Foundations of Digital Games, ACM, April, 2009.
• DiSalvo, Betsy and Sheehan, Abby (2007). Expanding Art Museums into Humanities Classrooms: Research on online curricula for cross-disciplinary study, In Proceedings of 2007 Museums and the Web Conference, San Francisco, CA, April 2007.
• DiSalvo, Betsy. Graphical qualities of educational technology: Using drag-and-drop and textbased programs for introductory computer science. IEEE Computer Graphics and Applications, 34.6 (2014): 12-15.
• DiSalvo, Betsy and Amy Bruckman (2011). From Interests To Values: Computer science is not that difficult but wanting to learn it is. Communications of the ACM, August 2011, pp. 27-29.
• Value-Driven Learning: Decoding and Building Upon Playful Computing. Keynote Talk, IEEE Symposium on Visual Languages and Human Centric Computing, Raleigh, October 2017.
• Participatory Design as a Practice in the Learning Sciences, Invited talk for the HCII Seminar Series, Carnegie Mellon University, February 2017.
• Participatory Design as a Practice in Designing for Learning, Invited talk for the Wisconsin Ideas in Education Series Madison, University of Wisconsin – Madison, October 2016.
• Participatory Design in the Learning Sciences, Invited talk at the University of Washington School of Information, Seattle, May 2016.
• Studio Pedagogy in Computer Classes with Projection AR, Invited Microsoft Research Tech Talk with Blair MacIntyre, Seattle, May 2016.
• Supply & Demand: K-12 Computer Science Education in Georgia and Implications on the Technical Skills Gap, Invited discussant at the 7th Annual Dr. John H. Hopps Jr. Defense Research Scholars Program Symposium hosted by Black Men Code, Atlanta, October 2015.
• Values-based Computer Science Education, Invited talk, Brown Bag Talk at the Center for Mobile Learning at the MIT Media Lab Brown Bag, Cambridge, July 2015.
• Rethinking Learning with Contemporary Art Centers and Museums. Invited talk, Walker Art Center, Minneapolis, June 2014.
• Learning Ecologies, Parents, Games and Jobs as Learning Communities. Invited Talk at ACT, Iowa City, June 2014.
• Saving Face While Geeking Out. Invited talk, Intel Research Group and Intel Foundation, Portland, October 2013.
• The Glitch Game Testers: Getting Young African American Male into Computer Science. Keynote address at the University of Alabama Birmingham Digital Film Festival 2012. Birmingham, Alabama, April 28, 2012.
• Computing Made Cool: CS Ed Week 2010. Appeared with Professor Amy Bruckman, Glitch graduate James Bowland-Gleason in an NSF-sponsored webcast to talk about the Glitch program. December 2010.
• Informal Learning in Games. Invited talk at the Entertainment Technology Center Seminar Series, Carnegie Mellon University, March 2007.
• Gaming as Informal Experience: Building cultures of learning in virtual spaces. Presented at the University of Tokyo, Museum and Informal Learning Symposium, Tokyo, Japan, June 2006.
• The explanatoids™ Project. Keynote address with Crowley, Kevin, Stocks, Janet, Hughes, Kristen and DiSalvo, Betsy. Transforming Encounters II: Children and Science, Imagination and Inquiry, Gainesville, FL, February 2005.
• Human Computer Interaction Consortium 2016 Workshop, Connected Life! Discussant and Participant, HCIC 2016 HCIC attending and discussant for Families and Connected Life Panel, June 2016, Watsonville.
• Dia de los Muertos Puppets: Meta Design of Children’s Maker Activities Course. Lead this course with Zane Cochran where we introduced values based design method for maker activities. Course at the ACM SIGCHI Interaction Design and Children Conference, Boston, July 2015.
• Understanding Inequalities in Digital Media and Learning. Lead this workshop with Mark Chen (University of Washington), Katie Davis (University of Washington), Nettrice Gaskins (Georgia Tech Digital Media), Justin Fire Reich (Harvard University). Workshop at AERA Annual Meeting, San Francisco, CA, April 2013.
• The First Supper: Public design & local food. Lead this workshop with Carl DiSalvo. One-day workshop brought together professional artists, designers, chefs, and growers to explore food politics and the use of food as a medium for social engagement and commentary. The Walker Art Center, Minneapolis, MN July 2011.
GRANTS AND CONTRACTS
Title of Project: I-Corps ™: BitBlox Electronic Toolkits
Agency/Company: National Science Foundation Total Dollar Amount: $50,000
Title of Project: Design of a Parents Network to Improve Educational Outcomes
Agency/Company: ACT Total Dollar Amount: $30,00
Title of Project: Designing and Studying Maker Oriented Learning to Transform Advanced Computer Science
Agency/Company: National Science Foundation Total Dollar Amount: $718,753
Title of Project: The Move Lab: A STEAM Community of Learners
Agency/Company: 2014-2015 GVU/IPat Research Grant Total Dollar Amount: $14,000
Title of Project: Interactive Computing Learning Ecologies
Agency/Company: Adobe Total Dollar Amount: $5,000
Title of Project: Developing MOOC Projects that Engage a Diverse Audience
Agency/Company: College of Computing, OMS Faculty Seed Grant Total Dollar Amount: $30,000
Title of Project: Women in Makerspaces
Agency/Company: Intel Total Dollar Amount: $3,000
Title: STEM+C: P-FACS: Playful Formative Assessment of Computer Science
Agency: National Science Foundation Total Dollar Amount: $2,500,000
Collaborators: Matthew Berland, University of Wisconsin, (Co-PI); Leigh Ann DeLysier (Co-PI), CSNYC and CS4All NYC Department of Education; Nathan Holbert, Teachers College Columbia University (PI), Jeremy Rochelle (Co-PI) SRI,
Title of Project: RAPID: CS-NYCE: An Ecological Approach to Understanding the Rollout of Student-Centered Computer Science Education in New York City Agency/Company: National Science Foundation Total Dollar Amount: $193,442 Collaborators: Matthew Berland, University of Wisconsin, (PI); Nathan Holbert, Teachers College Columbia University (Co-PI), Mike Tissenbaum, MIT (Co-PI)
Title of Project: Body Games: Exploring Complex Systems Through Interactive Games by Leveraging the Diseases of Chronically Ill Children
Agency/Company: National Institute of Health Total Dollar Amount: $150,000
Collaborators: Thrust Interactive, Wilber Lam, GT Bio-Medical Engineering
Title of Project: EAGER: Virtual STEM Buddies: Tailored Avatars Promoting STEM through Shared Islands of Expertise in Informal Learning Settings
Agency/Company: National Science Foundation Total Dollar Amount: $150,000
Collaborators: Kyle Johnson, University of Georgia (PI), Sun Joo Ahn, University of Georgia (Co-PI), Karen Kelly, Children’s Museum of Atlanta (Co-PI)
My research and artwork are featured in the following popular press publications and broadcast:
• Waddell, K. (2016, September 26). Virtual Classrooms Can Be as Unequal as Real Ones. The Atlantic. https://www.theatlantic.com/technology/archive/2016/09/inequaity-in-the-virtualclassroom/501311/
• Losh, E. (2014, June 14). Education’s war on millennials: Why everyone is failing the “digital generation.” http://www.salon.com/2014/06/14/educations_war_on_millennials_why_everyone_is_failing_the_digital_generation/
• Guy, A. (2012, June). Walker Art Center presents Kitchen Lab: a series of free food events. http://www.citypages.com/restaurants/walker-art-center-presents-kitchen-lab-a-series-of-freefood-events-6610234
• Bielak, S., & Nichols, S. (2012). Why Food Now? http://www.walkerart.org/magazine/2012/food-activism-kitchen-lab-carl-betsy-disalvo
• Michael Eric Dyson Radio Show, The Glitch Game Testers, March 7, 2011 and April 20, 2011.
• Liz Losh, Young Black Males, Learning, and Video Games, DMLcentral, ,February 17, 2011.
• Adeshina Emmanuel, The Glitch Game Testers, Black Digerati, February 15, 2010.
• Todd Ciolek, On High School Bug Hunts With Glitch Game Testers, Gamasutra, September 18, 2009.
CS4660 Introduction to Educational Technology
CS4690 Empirical Methods in HCI
CS6460 Educational Technology: Theoretical Foundations
CS6455 User Interface Design & Evaluation
CS7455 Issues in Human Centered Computing
Multiple Sections Co-Taught Special Topic: Serve-Learn-Sustain Community Engagement
INDIVIDUAL STUDENT GUIDANCE
Aman Parnami (co-advised with Gregory Abowd), Graduation 2017
Lucia Marisol Villacres Falconi
Amber Solomon (co-advised with Mark Guzdial)
M.S. and Undergraduate Students:
Danial Ansher, Graduation 2017
Akansha Gupta, In progress
Cheryl Huimin Cheong, In progress
Auzita Irani, Graduation 2016
Varsha Jagdale, Graduation 2016
Justin Li, Graduation 2016
John Casey Smith, Graduation 2014
Monet Spells, Graduation 2016
Cecili Reid, Graduation 2014
Reviewer and program committee member for several journals and conferences.
Committee Member, NCWIT EngageCSEdu- 2016 – Present
Reviewer for Engagement Excellence Committee 2017
Board Member, Bridge Academy, Atlanta, GA 2016 – Present
Board Chair and Board Member Liberated Tech, Atlanta, GA 2013 – 2014
Volunteer, CFY (Computers for Youth) Atlanta, GA 2013 – 2014
Mentor, Computer Club House, Atlanta, GA 2007 – 2009.
Chair for College of Computing Graduate Orientation, 2016 – Present
Member of the GVU Faculty Council, 2017 – Present
Member of the Search Committee for the Chair of Interactive Computing 2017 – Present
Member of the Georgia Tech Living Building Diversity Committee, 2016 – Present
Faculty Senate Member 2013 – 2017
Member of Quality Enhancement Plan (QEP) for Service Learning and Sustainability for The Southern
Association of Colleges and Schools Commission on Colleges 2013 – 2014
Advisor for School of Interactive Computing Ph.D. Recruiting 2014-2015
Chair for School of Interactive Computing Ph.D. Recruiting 2013-2014
Co-Chair for School of Interactive Computing Ph.D. Recruiting 2012-2013
Member, Graduate Women@CC, 2007 – 2012
Student Leadership Committee, Georgia Tech GVU Center, 2009 – 2011