Projects

Current Research Projects

Parents Access to Informal Learning
Access to informal learning is an important part of preparing children for school, sparking their passion for topics and teaching them become life-long learners.  Parents perhaps have the most influence over a childs informal learning. The many free online learning tools would suggest that informal learning is becoming more equitable. However, research indicates that low-income and low-education families use these tools far less than the wealthy and well-educated – resulting in a greater educational divide.  Most low income and low-education parents are passionate about giving the  children the best opportunities. This work looks at how we can we create information technologies that provide better awareness and access to online informal learning opportunities?   Student: Parisa Khanipour Roshan

Maker Oriented Learning in Advanced Computer Science Classes
Computer science students frequently lament the lack of hands on creative work they do. Faculty tend to rely on lecture and assignment based approaches to teaching computer science (CS). This work explores the use of studio arts models of learning computer science using maker actives in advanced CS classes.  These classes provide opportunities to demo new techniques, studio work time, and pin-up and critiques. We are seeking to leverage these approaches to increase the students reflection on their learning, the ability to transfer what they learn to new context and the robustness of the community of learners among CS students. Students: Aman Parnami and Zane Cochran

Tech Hustle: Making to Motivate Technology Learning
Microcontrollers can be used to prototype a wide variety of mobile and ubiquitous computing. They also are incredibly powerful tools for introducing mechanical, electrical, and computer engineering, computer science and creativity. We seek to leverage the entrepreneurial promise of micro controllers with low-income students who are interested in setting up their own small businesses – or side hustles – through summer camps and workshops. Student: Kayla DesPortes

Gender and Inclusivity in Gaming
Video gaming is often seen as a typical masculine pursuit but the landscape of who is a gamer and who games is far more complex. We are looking at what games, play practices and exclusion and inclusivity of video game culture can tell us about the world of digital gaming and act as a lens for understanding more about gender identities and performance. Student: Sarah Schoemann

Selected Games, Exhibitions, Perfomances and Collections

The Move Lab: A STEAM Community of Learners
Eyedrum Art Center Atlanta, GA
This one week workshop brought dancers and computer engineers and programmers together with middles school girls to create a technology infused dance performance that addressed issues important to the teens. The dance performances included the use of micro controllers, lights, sensors, and music.

Kitchen Lab: A Mobile Hearth for Collectivist Action 2012
The Walker Art Center Minneapolis, MN
Part research, part practice, the goals of the Walker Kitchen Lab were to explore how the kitchen functions as a place for cultural expression and social action and to produce a series of prototype objects and events as experiments in public design. In collaboration with Carl DiSalvo and the education staff at the Walker Art Center. http://walkerkitchenlab.wordpress.com/

The First Supper: Public design & local food 2011
The Walker Art Center Minneapolis, MN
This one-day workshop brought together local artists, designers, chefs, and growers to explore food politics and the use of food as a medium for social engagement and commentary. In collaboration with Carl DiSalvo and the education staff at the Walker Art Center.

Virtual Census of Video Games 2009
Computing on the Margins Symposium Atlanta, GA
Selected as multi-media exhibitor for the Computing on the Margins Symposium at Georgia Tech. Created a short video based upon a virtual census of video game characters.

The Productivity Paradox and the Cupcake Robot 2008
The Mattress Factory Art Museum Pittsburgh, PA
Interactive robot and art instillation for the Meet the Made exhibit, www.mattress.org.

Build-A-Monster Game 2006
Children’s Museum of Pittsburgh Pittsburgh, PA
Project and game design lead on this web-based game, that allowed visitors to explore virtually explore the Children’s Museum in their quest to build a monster.

Click! Urban Adventure Game 2005
explanatoids Pittsburgh, PA
Project director for this large-scale mixed-reality game, www.braincake.org/click.aspx,

Candy Indulgence 2005
Resolution Sculpture exhibit, Pittsburgh Cultural Trust Pittsburgh, PA
Site-specific installation and performance created as one of two artists selected for the Pittsburgh Cultural Trust Resolution Sculptures.

Are You Nuts? 2005
Hidden in Plain Sight/The Forest in the City, Three Rivers Gallery Pittsburgh, PA
Installation and video collaboration with Kristin Hughes and curators Katherine Talcott, Tom and Connie Merriman.

UNMOVIE (stand_in) 2003
Critical_Conditions, Wood Street Gallery Pittsburgh, PA
An interactive installation in collaboration with 0501 Art Collaborative, Phillip Pocock and Gregor Stehle to develop a physical installation and extension of the existing digital components, curator Timothy Druckrey, http://www.unmovie.net.

Sweet Vanity: The Taste of Fame and Ambrosia 2003
Permanent collection of Barbara Luderowski Pittsburgh, PA
0501 Art Collaborative created this robotic vanity box using the ostrich egg theme provided by the Mattress Factory for their annual art auction.

Predatory Lending Garments 2003
FLUX Oakland Pittsburgh, PA
0501 Art Collaborative site-specific work in collaboration with Value Krew, a notorious local graffiti crew.

Form 1996 – 2001
Walker Art Center Minneapolis, MN
Theatre de la Jeune Lune Minneapolis, MN
Lowertown Arts Cooperative St. Paul, MN
A series of performances that explored the creation of a partner out of clay. Created in collaboration with dancer David Wick.

Columns 1998
Room Show, No Name Exhibitions at The Soap Factory Minneapolis, MN
Site-specific installation for the first No Name Exhibition group show at the new location, The Soap Factory.

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