Computer Science Education cuts across many of my projects that range from studying search practices of parents to comparing visual and textual languages for learning.
DiSalvo, Betsy. Graphical Qualities of Educational Technology: Using drag-and-drop and text-based programs for introductory computer science. IEEE Computer Graphics and Applications, 34.6 (2014): 12-15.
DiSalvo, Betsy, Bruckman, Amy, Guzdial, Mark and Mcklin, Tom (2014). Saving Face While Geeking Out: Video Game Testing as a Justification for Learning Computer Science. Journal of Learning Sciences. 2014 Volume 23, Issue 3: pp 272-315.
Morrison, Briana and DiSalvo, Betsy (2014). Khan Academy Gamifies Computer Science, Proceedings of 45th ACM Technical Symposium on Computer Science Education (SIGCSE), Atlanta, March 2014.
DiSalvo, Betsy, Guzdial, Mark, Meadows, Charles, Mcklin, Tom, Perry, Kenneth and Bruckman, Amy (2013). Workifying Games: Successfully Engaging African American Gamers with Computer Science. Proceeding of 44th ACM Technical Symposium on Computer Science Education (SIGCSE), Denver, CO, March 2013.
DiSalvo, Betsy, Yardi, Sarita, and Bruckman, Amy (2011). African American Males Constructing Computing Identity. Note, In Proceedings of CHI Conference on Human Factors in Computing Systems, ACM, Vancouver, Canada, May 2011.
DiSalvo, Betsy, and Bruckman, Amy (2009). Questioning Video Games’ Influence on CS Interest. Shor paper, in Proceeding of the 4th International Conference on the Foundations of Digital Games, ACM, April, 2009.