Games were one of my first academic interest. My dissertation work sought to leverage young African American males’ passion for games into an interest in computing. The resulting project, the Glitch Game Testers, successfully engaged high school students with entry level work in software development. The majority of the young men who participated, after graduating from high school entered computing programs at local colleges and universities. In the process of this work I developed an interest in how masculinity is constructed through gaming and how games appeal to, and are played by, different groups.
DiSalvo, Betsy, Gaming Masculinity: Constructing Masculinity with Video Games. In Kafai, Yasmin B., Brendesha M. Tynes, and Gabriela T. Richard. Diversifying Barbie and Mortal Kombat: Intersectional Perspectives and Inclusive Designs in Gaming. Pittsburgh: Carnegie Mellon ETC Press, 2016.
DiSalvo, Betsy (2015). Pink Boxes and Chocolate-dipped Broccoli: Bad Game Design Providing Justifications for Reluctant Learners. Presented at the Conference on Games Learning and Society, Madison, July 2015.
DiSalvo, Betsy, Bruckman, Amy, Guzdial, Mark and Mcklin, Tom (2014). Saving Face While Geeking Out: Video Game Testing as a Justification for Learning Computer Science. Journal of Learning Sciences. 2014 Volume 23, Issue 3: pp 272-315.
Morrison, Briana and DiSalvo, Betsy (2014). Khan Academy Gamifies Computer Science, Proceedings of 45th ACM Technical Symposium on Computer Science Education (SIGCSE), Atlanta, March 2014.
DiSalvo, Betsy, Guzdial, Mark, Meadows, Charles, Mcklin, Tom, Perry, Kenneth and Bruckman, Amy (2013). Workifying Games: Successfully Engaging African American Gamers with Computer Science. Proceeding of 44th ACM Technical Symposium on Computer Science Education (SIGCSE), Denver, CO, March 2013. (Acceptance rate 38%)
Giarratani, Lauren, Parikh, Anuja, DiSalvo, Betsy, Knutson, Karen, and Crowley, Kevin. (2011). Click!: Pre-Teen Girls and a Mixed-Reality Role Playing Game for Science and Technology. Nordic Journal of Digital Literacy. April 2011, Nr03.
DiSalvo, Betsy, Yardi, Sarita, and Bruckman, Amy (2011). African American Men Constructing Computing IdentityAfrican American Males Constructing Computing Identity. Note, In Proceedings of CHI Conference on Human Factors in Computing Systems, ACM, Vancouver, Canada, May 2011.
DiSalvo, Betsy, and Bruckman, Amy (2009). Questioning Video Games’ Influence on CS Interest. Short paper, in Proceeding of the 4th International Conference on the Foundations of Digital Games, ACM, April, 2009.
DiSalvo, Betsy, Crowley, Kevin, and Norwood, Roy (2008). Learning in Context: Digital games and young black men. Games and Culture. April 2008, 3: 131-141.