These publications are representative of the work from the CAT Lab.
Evaluating Maker tools to Understand Learning with Physical Computing
Where are the Glass-Boxes? Examining the Spectrum of Modularity in Physical Computing Hardware Tools
Circuit Diagrams Vs. Physical Circuits: The Effect of Representational Forms During Assessment
Kayla DesPortes, Aditya Anupam, Neeti Pathak and Betsy DiSalvo. Presented at IEEE FIE 2016.
Circuit Diagrams vs Physical Circuits
Exploring Traditional and Workbench-Style Kits to Support Project- and Problem-Based Learning
Zane Cochran and Betsy DiSalvo, Presented at IEEE FIE 2016.
Maker Kits as PBL or PBL
BitBlox: A Redesign of the Breadboard
Kayla DesPortes, Aditya Anupam, Neeti Pathak and Betsy DiSalvo, Presented at IDC 2016.
Participatory Design and Research through Design
Participatory Design Through a Learning Science Lens.
Betsy DiSalvo. Presented at CHI 2016.
Participatory Design w:Learning Science Lens
Medium Probes: Exploring the Medium not the Message.
Betsy DiSalvo and Parisa Khanipour Roshan. Presented at ACM Design of Interactive Systems (DIS 2014).
DIS Medium Probes
Designing for Democracy in Education: Participatory Design and the Learning Sciences.
Betsy DiSalvo and Carl DiSalvo. Presented at the International Conference of the Learning Sciences.
PD and the Learning Sciences
Low-Income Parents Access to Informal Learning
Design Guidelines for Parent-School Technologies to Support the Ecology of Parental Engagement. Marisol Wong-Villacres, Upol Ehsan, Amber Solomon, Maria Pozo Buil, and Betsy DiSalvo. Presented at DIS 2017.
Interactions between Schools and Families
Information Seeking Practices of Parents: Exploring Skills, Face Threats and Social Networks.
DiSalvo, Betsy, Khanipour Roshan, Parisa, and Briana Morrison. Presented at CHI 2016.
Information Practices of Parents
Exploring How Parents in Economically Depressed Communities Access Learning Resources.
Parisa Khanipour Roshan, Maia Jacobs, Michaelanne Dye, and Betsy DiSalvo. Presented at ACM Group 2014.
Group Parent Interviews 2014
They Can’t Find Us: The Search for Informal CS Education.
Betsy DiSalvo, Cecili Reid, and Parisa Khanipour Roshan (2014) Presented at the ACM conference on Computer Science Education 2014. SIGCSE They Can’t Find Us
Games and Play Practices
A chapter in Diversifying Barbie to Mortal Combat http://press.etc.cmu.edu/content/diversifying-barbie-and-mortal-kombat
Pink Boxes and Chocolate-dipped Broccoli: Bad Game Design Providing Justifications for Reluctant Learners.
Betsy DiSalvo. Presented at the Conference on Games Learning and Society, Madison, July 2015.
Computer Science Education
Graphical Qualities of Educational Technology Using Drag-and-Drop and Text-Based Programs for Introductory Computer Science.
Betsy DiSalvo. IEEE Computer Graphics and Applications. DiSalvo IEEE CGA 2014
Glitch Game Testers
The motivation to not learn can be greater than a motivation to learn. In Glitch we created opportunities for students to “save face” by justifying their participation in a computer education activity as being “paid to play” or being responsible and holding down a job.
Betsy DiSalvo, Mark Guzdial, Tom McKlin, and Amy Bruckman (2014) Saving Face While Geeking Out: Video Game Testing as a Justification for Learning Computer Science. Journal of Learning Sciences.
JLS Saving Face While Geeking Out
For a short read about Glitch Game Testers:
Disalvo, Betsy and Amy Bruckman (2011). From Interests To Values: Computer science is not that difficult but wanting to learn it is. Communications of the ACM, August 2011, pp. 27-29. ACM Communications Viewpoints
For a very long read about Glitch here is my dissertation:
DiSalvo, Elizabeth (Betsy) (2012), Glitch game testers: the design and study of a learning environment for computational production with young african american males Disalvo Dissertation May 2012
For information on my background research on young african american male digital game play practices:
DiSalvo, Betsy, and Amy Bruckman (2010). Race and gener in play practices: Young African American males. Proceeding of the Foundations of Digital Games Conference. FDG African American Male Play Practices