Publications

These publications are representative of my work.
Design Issues
Trying to understand the medium to build on – both the technological and formate medium is difficult.  This paper introduces a new method to better understand users, particularly those from marginalized or less technical backgrounds. DiSalvo, Betsy and Parisa Khanipour Roshan (2014) Medium Probes: Exploring the Medium not the Message. Presented at ACM Design of Interactive Systems (DIS 2014). DIS Medium Probes

The field of the learning sciences uses design methods and language around design frequently. Recently there has be an interest in participatory design. This paper looks at the history of participatory design from the perspective of design studies and the opportunities for applying participatory design in the field of the learning sciences.  DiSalvo, Betsy and Carl DiSalvo (2014). Designing for Democracy in Education: Participatory Design and the Learning Sciences. Presented at the International Conference of the Learning Sciences. ICLS PD Paper Final

Low-Income Parents Access to Informal Learning 
This paper reports on findings from 28 interviews with low income parents about their access to and use of informal learning resources for their children: Khanipour Roshan, Parisa,  Jacobs, Maia,  Dye, Michaelanne, and  Betsy DiSalvo (2014). Exploring How Parents in Economically Depressed Communities Access Learning Resources, Presented at ACM Group 2014Group Parent Interviews 2014

Informal learning of computer science is prevalent among White and Asian American males, giving them a preparatory privilege when they enter CS in college. Why are other groups not participating in inform CS education. This study looks at issues that low income and less educated parents may face when searching for out-of-school computer education for their children.  DiSalvo, Betsy, Reid, Cecili, and Parisa Khanipour Roshan (2014) They Can’t Find Us: The Search for Informal CS Education. Presented at the ACM conference on Computer Science Education 2014SIGCSE They Can’t Find Us

Glitch Game Testers
This short article explores the affordances of text-based and drag-and-drop educational programing tools in the Glitch Game Testers program: DiSalvo, Betsy (2014). Graphical Qualities of Educational Technology Using Drag-and-Drop and Text-Based Programs for Introductory Computer Science. IEEE Computer Graphics and ApplicationsDiSalvo IEEE CGA 2014

The motivation to not learn can be greater than a motivation to learn. In Glitch we created opportunities for students to “save face” by justifying their participation in a computer education activity as being “paid to play” or being responsible and holding down a job.  This paper explores the different ways that saving face played a part in the success of the Glitch Game Testers program. DiSalvo, Betsy, Guzdial, Mark, McKlin, Tom and Amy Bruckman (2014) Saving Face While Geeking Out: Video Game Testing as a Justification for Learning Computer Science. Journal of Learning Sciences. JLS Saving Face While Geeking Out

For a short read about Glitch Game Testers:
Disalvo, Betsy and Amy Bruckman (2011). From Interests To Values: Computer science is not that difficult but wanting to learn it is. Communications of the ACM, August 2011, pp. 27-29. ACM Communications Viewpoints

For a very long read about Glitch here is my dissertation:
DiSalvo, Elizabeth (Betsy) (2012), Glitch game testers: the design and study of a learning environment for computational production with young african american males Disalvo Dissertation May 2012

For information on my background research on young african american male digital game play practices:
DiSalvo, Betsy, and Amy Bruckman (2010). Race and gener in play practices: Young African American males. Proceeding of the Foundations of Digital Games ConferenceFDG African American Male Play Practices

 

 

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