Learning and Technology Research
Associate Professor, School of Interactive Computing, Georgia Tech
While I have participated in the development of a number of games in more recent years, I have worked on Beats Empire, a learning game focused on data and computing, and Hemonauts. This adventure game teaches chronically ill children about their bodies.
My years in industry and project management have positioned me to take on the development of novel research platforms that leverage academic institutions' resources to give back to the community and engage students with service-oriented research.
Exploring ways to engage young women in STEM I assisted with and studied the NCWIT Bridge-Up program that brought together high school students to learn computing, undergraduates to learn research, and faculty to teach and advise. In a five-year project, I led an initiative to teach computer science with physical computing, leveraging studio art practices to encourage creativity and resilience in our students.